FREELANCE WORK

In addition to my own games, I am always interested in taking on freelance writing work. I love helping a developer achieve a vision for their game, whether through writing custom scenarios, in-world lore, or character creation options.

My currently published work is below. More is in development and I can’t wait to share it!

STORYBREWERS ROLEPLAYING

Fight with Spirit

I wrote the “Swing for the Future” setpiece, giving Fight with Spirit players the tools needed to run a game focusing on college baseball in the United States of the 1890s.

From the publisher:

Fight with Spirit is a sports drama rpg about a team growing up together and fighting for their passion. In this game, you’ll hone your skills, face down rivals, and strive to take your team to the national championships. Along the way, you’ll explore friendships, feelings, and the fleeting nature of your time together.

Fight with Spirit is built to tell sports stories inspired by anime such as Free, Run with the Wind, and Chihayafuru, as well as high school movies like Bring it On, and Remember the Titans.

Onyx Path Publishing

The Hedge (Changeling: the Lost 2E)

I contributed…well, several new things for use in Changeling chronicles, including the antagonist Geasa, rules for fetch and fae-touched dreams, and the Entitlement the Modiste of Elfhame!

From the publisher:

The Hedge includes:

  • Storytelling advice for setting your adventure within the Hedge, including systems for creating Groves and new locations for motleys to visit.

  • Rules for Hedge sorcery, including how to craft your own rituals.

  • An exploration of the Dreaming Roads, the Bastions that connect to them, and fellow travelers you might meet along the way.

  • A collection of storyteller characters and new Entitlements for use in your game.

 

Killing Time (Hunter: the Vigil 2E)

I wrote the full jumpstart adventure for Hunter: The Vigil Second Edition.

From the publisher:

Far from the city, isolated from their parents, teenagers get bored. Tudor Plaza, the local mall, closed permanently in 2012 and has taken on the character of the creepy house local kids dare each other to go into on Halloween.

It’s not surprising that the high school cheerleading team decided to play at exploring the occult at the abandoned mall, but now seven have disappeared, the authorities are baffled, and it’s up to five local women and a private investigator to learn the truth before the last girl suffers the same fate.

Killing Time contains:

  • A full introductory story designed to guide players and Storytellers into the world of Hunter: The Vigil.

  • Six ready-to-play characters.

  • Abbreviated rules, including everything needed to play out the story.

  • Story hooks to extend play into a full chronicle.

 

Tome of the Pentacle (Mage: the Awakening 2E)

I wrote about half of the New York City setting chapter, including the opening fiction.

From the publisher:

No one can do it all alone. Anyone who tells you they have all the answers is Lying.

Throughout the millennia, the mages of the Pentacle Orders have gathered – to share knowledge, to protect one another, to seek Mysteries, and to push back against the servants of the Lie.

But it didn't happen all at once, or without struggle. Nothing good ever does.

Tome of the Pentacle includes:

  • A timeline of the Pentacle Orders from prehistory to modern day.

  • An examination of the modern Pentacle orders worldwide and cities across the globe with story hooks and Mysteries you can use in your game. 

  •  A look at how Consilia and Caucuses interact on a larger scale and factions within the Orders

  • A full-fledged New York City setting for a Mage chronicle.

Kith & Kin (Changeling: The Lost 2E)

I created several new kiths for use in Changeling chronicles.

From the publisher:

Kith and Kin is a companion book to Changeling: The Lost Second Edition, expanding on the core book. It contains:

  • A deep dive into the return from Arcadia, including details about the BriarNet, the Wishing Roads, and the Lunar Freehold, as well as additional options for Touchstones and Clarity

  • Expanded changeling powers, including new Regalia and Contracts, Regalia manifestations, expanded pledgecraft, and rules for the fae sympathetic magic known as dramaturgy

  • A vast selection of new kiths, as well as options for playing kithless characters and acquiring a kith in play

  • Advice and options for motleys: example motley oaths, a new type of Hedge ghost which feeds on those oaths, and structured motley conflict, as well as a discussion of forming motleys with non-changelings — other fae creatures, mortals, and other supernatural creatures as presented in other Chronicles of Darkness games


Interested in working together?

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